Video: What our Bunny Does at Night: Time-Lapse


Video Description:

What our our rabbit does at nigh. I took a picture every minute for about three hours.

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Music
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Pamgaea Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

Jaunty Gumption Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

Inner Light Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

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Pruduced by Sebastien Robitaille and White Rabbit Media

whiterabbitmedia.ca

Shot with the canon sx 50 hs;

Edited with Adobe Premiere pro cs6

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Personnel Channel: http://www.youtube.com/SebastienRobitaille
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For more Info on how I took this videos check out this post: Here.

Hope you like it.

-Sebastien

Newton’s Playground Game Update #1 (Technical Overview Part 1)


Here is a more technical overview of game update one(see the main post Here first). The game right now is two scenes, the main menu and the build screen, Let’s go over the main menu first:

test_build_0 2014-04-14 15-53-40-31

What you can do in this scene: Left click anywhere to spawn a apple(rigidbody), click on the quit button to quit the game, and on the play button to go to the build scene, the rest of the buttons do nothing at this point. The title is a image I made in Photoshop then added as a sprite, also I added a 2D box collider to keep the apples from falling through it. The grass is again a picture made in Photoshop, but the grass texture is from CG textures it also a has a 2D box collider on it. I have also added a some invisible boxes around the buttons and the sides to keep the apples in. The GUI script is quite simple, just four button the first one is right in the middle and the rest are under it(using a spacing variable to define the spacing). The Start button simply loads the build scene and the quit button uses Application.Quit() to quit the game. I use a single script on the camera to spawn the apples. If you click the left mouse it sets a vector3 to the mouse position using camera.ScreenToWorldPoint(mouse position). Then it Instantiates a prefab apple at the spawn point. I also added a max apple variable so you can’t spawn to many apples and crash the game. and that is it for the main menu, I don’t have any more time to write tonight so I will finish this tomorrow.

Newton’s Playground Game Update #1


I the past week I have started development of a new game in unity(game engine): Newton’s Playground a 2D physics playground game where you can build and experiment with a variety of vehicles and buildings. The first part of the game I am going to make is spaceships and rockets, a bit like Kerbal Space Program, but in 2d in and not in space. This will include the building of the rockets as well as the flying. And once I am done that it is just a matter of adding different parts for the different vehicles. This part of the development will be done by the end of may. So here is the result of my first week of work:

Play the Webplayer

Download for windows(30 mb)

test_build_0 2014-04-14 15-53-40-31 test_build_0 2014-04-14 16-49-30-65

I have made the start of the main menu with a quit button and when you click anywhere a apple is spawned. When you click the play button you go to the build screen where I have made a couple of parts to test. You can place the first part of the ship. And I have added some of the GUI. Click the quit button to go back to the main menu. If you want know how I made this I will be posting a technical update later to day with all the details. Have any feedback or ideas for the game post them below.

-Sebastien